Unity Renderer Material Color Not Working

Select one of the cubes in the scene view 6. Since I discovered Magica Voxel of Ephtracy, a brand new real world has unfolded before my eyes in terms of ideas and designs. Change the picture in the color display with MaitlandSmith Bar And Game Room Game Chair 810543 Pala is the right thing to get rid of your Game Room Chairs on desktop computers, pc, computer, laptop, you use every day to work or just plain, perform daily activities. To this end, Bastien Montagne has been working on a new FBX exporter, and I have been evaluating workflows to various external engines. You will ensure our partners make the most beautiful games possible with advice, the creation of sample assets and creation of workflows. If you have the "use real-world size" option enabled, it doesn't show up fully. I'm trying to apply some wood jpegs as materials for a model imported from Skethcup and they are not showing up in the viewport or the renders (whether using the Rhino renderer or V-ray). spm file that represents your model. 5) Emissive Materials. For example, in a reflective shader, the material will render reflections of surrounding objects, but maintain its color or the look of the image applied as its texture. color Note that some advanced materials have multiple color properties which serve different purposes. I currently have the following script: using UnityEngine;. Read the release notes below for details. Because of this, Unity creates a copy of a material when you access renderer. The problem is not your code; the problem is how the sprite's shader works. Open scene material_test_scene. It is simply a technique based on the concept of ray which can be mathematically (and in a computer program) defined as a point (the origin of the ray in space) and a direction. And a little tip on top of that: If an object has an animation but there are parts that never move, you can mark that part as static and it will not. This is what we assumed up to this point. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer. In Unity5, when using the standard shader, you must explicitly set it to "Transparent" to be able to manipulate the alpha value. Start by selecting the New button in the top right. To access the Material Conversion Tool, navigate to Edit > Render Pipeline. My Emissive material/shader sometimes appears and sometimes does not. Certain objects like Speed Trees cannot be used with this and need to render a full depth buffer scene. Because of that, it is advisable to use shader references instead of finding them by name. I am Aras and have been working on Unity graphics since 2006. When I run app In oculus -go then device get a freeze. This means, you will be able to tweak, reduce. Lux - an open source shader framework Unity 4. The three lines you can see (LineDrawer0, 1, 2) all have different Z values that I. Since the release of Unity 5, Render Texture functionality is available to all Unity users (yes, even in the free version)! You can use this functionality to create some cool effects, and in this tutorial I'll show you how to create a cool in-game security camera that projects a camera's view onto a screen. material for the first time (unless that. This is the right answer. The Mesh Renderer on my character seems to be instantiating with different types of materials. 00 Added Exclude text field for filtering by name. In Unity, most Opaque or TransparentCutout materials will render depth by default but transparent and text objects will generally not render depth although this is shader dependent, etc. Just to clarify, since this isn't anywhere in the docs and it could be very confusing for new users trying to figure out how Unity works: When you call renderer. Free Shipping on eligible items. 1: the Lightweight Pipeline and High Definition Render Pipeline. Also, make sure your material is using the doublesided shader so you can always see it, at least while testing. Optimize the Physical Renderer for speed with Reflectance. The GPU will convert texture samples to linear space. Nothing in these materials is an offer to sell. NOTICE: These instructions are applicable for Unity 5. Keep in mind that Unity is mainly written in C++ and not in C#. And thank you for taking the time to help us improve the quality of Unity Documentation. Reduce Geometric Complexity. Using the Render Plus Replace Material feature, you replace the appearance of all occurrences of a material in your model, without changing its name. For some reason your suggested change could not be submitted. WebGLProgram; WebGLShader; WebGLState. That being said, I highly recommend looking at tutorials online for unity 5. Some actions are not compatible in both Evee and Cycles. The image below shows the text with default font material (left) and the. 1 beta and allows the configuring and performing rendering in Unity. 0 with unity 2018. Now I can't change the start color nor the color over lifetime etc. The next public release of Unity 2017. My Emissive material/shader sometimes appears and sometimes does not. r/Unity3D: News, Help, Resources, and Conversation. Then I applied a material to it, which is just white with the default shader. Cycles uses the render settings (samples, bounces, …) for baking. Earlier versions will be similar but usually output COLOR from the fragment shader instead of SV_Target. NOTE: Single-Pass-Stereo (SPS) should not be confused with Unity's single pass stereo mode. This will allow you to be certain that the code is working. Dan Stine, CSI, CDT Registered Architect and Author. Then, replace the font material on the mesh renderer of the 3D text with a different material that uses this shader (and the appropriate font texture of course—this won't work for the built-in font because the font texture for that is not available). Animating Tiled texture. Select one of the cubes in the scene view 6. Our object currently has the default material, which uses Unity's Standard shader. If you are using the Arnold Renderer, it should be all black because we need to add lights (the other renderers have a default lighting set-up they use) Select the Rendering Tab in the Shelf. Because of that, it is advisable to use shader references instead of finding them by name. Render To Texture : Not supported. I will work toward a future where every child has the opportunity to become who God has called them to be, and a future where no one is ever rejected because of their sexual orientation, immigration status, the color of their skin, the job they hold, or the neighborhood where they live. To Create a Normal Bump Map; Render to Texture Dialog Rendering to texture, or "texture baking," is controlled by this dialog. Animation: Animate directly within Unity with Timeline, animation tools like the 2D animation package, animation rigging, particles, and tight integration with Maya, 3ds Max and other third-party tools. red; This code does not work for me either. Phosphor-converted white light-emitting diodes (pc-WLEDs) are excellent energy-efficient light sources for artificial lighting applications. but I update rendering pipeline to 3. Also check if the Sprite Renderer component's color field is yellow at run time. Test Runner: Removed script templates for test runner (as it is not released. lighting debug view: Diffuse lighting only, Specular lighting only. ThumbDrawable it is working in Android API 16 but not on API 15. Material Editor : If you choose the iray renderer to render sample slots, it will not render a sample slot background. Then I applied a material to it, which is just white with the default shader. Deprecated: Function create_function() is deprecated in /home/lpantbor/public_html/s8qif/ek7og. Work with customers and internal product teams to define roadmaps and corresponding revenue-based business cases for M&E solutions, including but not limited to AR-VR-LBE entertainment, animation. GetComponent(). Please try again in a few minutes. Basically the because Color. Figure 1: Creating a new project in. The 2 PBR materials use much more complex math to come close to what actually happens in the real world. the material name is always the same, but sometimes it'll be with a (instance) at the back of the material name and sometimes it won't. Hello! Just started using Spine with Unity3d and am encountering a very weird problem. Many users do not realize this distinction and believe that the shading color controls the color of the rendered material. Founded some mesh wireframe shader in the unity 5. The effects themselves work correctly, but the game view will rapidly and repeatedly zoom in to the lower left while they're active. // Update the material renderer. Now I can't change the start color nor the color over lifetime etc. Unfortunately, I get nothing. How do I do this and still keep the texture. November 9, 2019. Color+alpha - This will cause the material to transmit the alpha of the refracted objects, instead of displaying an opaque alpha. What we do here is: Start with the built-in Unity unlit alpha shader (version 4. Submission failed. You can also change its color, the wire thickness and its transparency to get exactly the look you want in the object. red; This code does not work for me either. These color palettes, originally created by Material Design in 2014, are comprised of colors designed to work together harmoniously, and can be used to develop your brand palette. Solution AEC object materials will only be rendered if the current view's Visual Style uses a Gooch or Real Face Style. Color grading and effects: Create the look you want with professional and fully featured Post Processing FX. as my shaders do not work properly when. as well as the device camera and rendering behavior of the scene. Default material of unity does not work. To check this, try just changing the color of the Sprite Renderer component to yellow in the inspector. Lighting > Scene > Precomputed Realtime GI enabled, Baked GI disabled. Can be extended to work with any custom render pipeline. Allows you to see the scene with no shading, just basic color. Source - Here you can get the sourcecode for all the shaders that are built into Unity. The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities. An image has an aura, which penetrates the feeling of someone, for example. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer. What version are you using? 2017 fixed issues with LineRenderer not rendering consistently. 5 Package downloads. If you have any issues talk toVans Classic Slip-On Checkerboard Tiger's Eye Men's Sz 9 Women 10. Instead of trying to simulate a web hit, you can actually trigger a web hit to allow you to render the view with proper context. In our case, the most appropriate would be to make use of GrabPass. Vray fur color aimp. For more information on the subject, please take a look at both the Unity official blog post and forum thread. Unity Tutorial 4 - How to apply materials, Change color of a game object when clicking on it!. If the material is used by any other renderers, this will clone the shared material and start using it from now on. Simple materials are specified by three colors: diffuse, specular and mirror. An empty scene with one cube and a plain Unity camera. Can now multiply existing values by a chosen value. Blender comes with an optional Nodes material editor. material") previously but it didn't work for some reason and most everyone else, that I found in the threads I searched before posting here, seemed to use "material. Note: This function automatically instantiates the materials and makes them unique to this renderer. Is this something to do with importing from Sketchup?. Animating Tiled texture. Render a boatload of spheres. The default material of unity does not work on octane rendering. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High. color = new Color (1,1,1,0); So that Should be about all you need to know, It is a very simple task to complete, and it shouldn't be giving you problems. Free Shed Building Plans With Material List How To Install A Window In A Shed Diy Large Sheds 12x24 Free Pole Barn Plans For Small Pole Barn Free Pole Barn Plans For Small Pole Barn Third, positive that the wood working plan you use does not need special equipment or tools that require to do not associated with or cannot operate. SetColor("_Color",BuildGreen); To Color an Instantiated Object Green. Calling OVRInput. The material applies to a line renderer. I'd go into the material editor and make sure that where you have that texture assigned for that material (color section for example) that you have it set to use texture channel you have set in Rhino and also that there is not any settings (rotate,repeat) that will override the texture channel settings you set for that object in Rhino. In a single material, the material works with the shader, which is a script in charge of the style of rendering. Login / Register 0 Wishlist 0 Compare. It can also help performance. I set up a script on the parent object which contains a public renderer variable. Create 3D, 2D VR & AR visualizations for Games, Auto, Transportation, Film, Animation, Architecture. If you need some pixels not drawn on your material, this is the way to go. DME Chams won't work So I was editing aristois by @ kuciak666 and learning some things when I decided to replace the SceneEnd chams with DME chams. Thus, with depth buffer sharing on, it is important when rendering color, also render depth. Women's Trainers-Skechers UNITY TRANSCEND Ladies Womens Zip Up Sports Gym Trainers - Fitness spwuxh6979-first time reply - www. That being said, I highly recommend looking at tutorials online for unity 5. 0f3 Personal プロパティをスクリプトから変更 例えばマテリアルの色を変える場合、以下のコードで行えます。 GetComponent(). My Emissive material/shader sometimes appears and sometimes does not. 1 brings you a few improvements, a couple of changes and a large number of fixes. In Unity5, when using the standard shader, you must explicitly set it to "Transparent" to be able to manipulate the alpha value. Basically the because Color. I am trying to change the color tint of one sprite in this way: sprite. msdn has great tutorials for c#, not unity, but it is very good to. Hopefully you will find a new feature for every type of user, such as the visual tools for artists or. Note that the set call copies the mpb, so you can reuse the same mpb for all colors. Back in the old days, you needed the black arts of graphics programming to create even a single wisp of. Not all of the platforms are one-to-one, and the Alpha of the material you created is a reference to the root objects material and using its specific shader. Base fog on either distance or depth. Please try again in a few minutes. If you are using vray sun/sky, make sure you are using the correct camera exposure or you turn your sun intensity down. I just wish I could get bloom working again. Do not clear the color buffer, only clear the depth buffer. Earlier versions will be similar but usually output COLOR from the fragment shader instead of SV_Target. Please help. Is this something to do with importing from Sketchup?. 1 beta and allows the configuring and performing rendering in Unity. That being said, I highly recommend looking at tutorials online for unity 5. Interactive Rendering Corona Renderer brings you state of the art, fully-featured interactive rendering. As mentioned in the first chapter ray-tracing is only a technique used to compute the visibility between points. At the bottom of this post you'll find an updated version of the demo project that works in Unity 5. Reduce Geometric Complexity. Forward renderer with support for up to 18 dynamic shadowing lights in a single pass with MSAA enabled, and it included the Adaptive Quality system. As far as I know that shouldn't happen, right? I'm using Unity 5. color=Color. I've got a particle system with Render Mode set to Mesh. I am trying to change the color tint of one sprite in this way: sprite. Now I can't change the start color nor the color over lifetime etc. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. Recently, I wanted to have the ability to dynamically change the material properties of objects when the player looked at them. Here's a quick tutorial on how to create realtime reflections in Unity 5. If you want to modify the material of a renderer use material instead. In a recent blog post, we introduced the concept of Scriptable Render Pipelines. Understanding the Gaze and Adding a Gaze Input Cursor into your Unity 3D Holographic App by Abhijit Jana May 19, 2016 August 13, 2017 12 Comments This is the sixth post in the series of Holographic App Development Using Microsoft HoloLens. I love Unity - it's one of those environments that's actually a pleasure to program in, but its terrain system seems somewhat lacking behind its other features, requiring quite a lot of hacks and workarounds to get desired appearance and functionality (while still having an acceptable level of performance). Because of this, you will see the text behind the objects by default. Mini cuadro de flor seca. Be careful with point lights as they require rendering a cube map(6 sides) for real time shadows. color = Color. The textures are then "baked" into the object: That is, they become part of the object via mapping, and can be used to display the textured object rapidly on Direct3D devices such as graphics display cards or game engines. 3d Rendering Concept Of Interior Designs In 2019 Ideas For The Simple Kerala Style Kitchens Images Peter Alsop. i am new to unity i have set the width and color for the line that should appear when i swipe the screen. An image has an aura, which penetrates the feeling of someone, for example. All rendering got slightly faster (even when not using fixed function shaders); and executable sizes got slightly smaller. lighting debug view: Diffuse lighting only, Specular lighting only. red; But it is not working and the sprite remains in his original material color (white). What we do here is: Start with the built-in Unity unlit alpha shader (version 4. Only nodes which represent variables ( Color, Float, Int, Vector, Matrix ) have a Parameter Type dropdown and can be set to Property. Trail Renderers are used to make trails behind objects in the scene as they move about. Sets a texture to use as the material's transparency. The problem is not your code; the problem is how the sprite's shader works. To generate your own harmonious palettes, use either the palette generation tool or Material Theme Editor. Watch This Short Tutorial Tutorial Notes: Join our Intro to Cinema 4D Series Learn how to set up Team Render in Cinema 4D Set up an Interactive Viewport in Cinema 4D Related Tutorials […]. Color Only - The transparency will affect only the RGB channel of the final render. Note that a shader might be not included into the player build if nothing references it! In that case, Shader. I'd go into the material editor and make sure that where you have that texture assigned for that material (color section for example) that you have it set to use texture channel you have set in Rhino and also that there is not any settings (rotate,repeat) that will override the texture channel settings you set for that object in Rhino. Work with customers and internal product teams to define roadmaps and corresponding revenue-based business cases for M&E solutions, including but not limited to AR-VR-LBE entertainment, animation. Submission failed. The perfect shirts for a night on the town, working out, or fun in the sun. Can be extended to work with any custom render pipeline. It is, ultimately, what draws the triangles. color = new Color (1,1,1,0); So that Should be about all you need to know, It is a very simple task to complete, and it shouldn't be giving you problems. Rendering Effects : The iray renderer does not generate G-buffer data, so it can not use render effects, including atmospheric effects. They have a "Spatial Mapping" prefab that can render a wireframe and it includes the "Spatial Mapping Renderer" component, but as far as I can tell, it is their own script that ends up rendering a monochrome wireframe. For more detail, read Accessing Materials via Script. Certain objects like Speed Trees cannot be used with this and need to render a full depth buffer scene. com/learn/tutorials/modules/beginner/graphics/materials How to control the visual. The 2 PBR materials use much more complex math to come close to what actually happens in the real world. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. color = Color. Since its launch in 2011 Google+ has gained a reputation and following that seems to be growing by leaps and bounds. as well as the device camera and rendering behavior of the scene. This isn't universal; on a test model only some submeshes didn't show the texture, while some did. Unreal Engine 4 makes use of a physically-based Material system. Substance preview icons in the Asset Browser all change to the Substance S icon after a reimport. Renaming a Substance graph that has a material in the scene will remove that material from the objects it is placed on. Cut your Physical Render Time in Half with this time saving Cinema 4D Tutorial. Reset Material RenderQueue to the Shader RenderQueue. Note: for the material color to be displayed in Blender's 3D View the Textured Solid option must be disabled. color" instead so that's why I included it in my post. The Unity 5. The 2 PBR materials use much more complex math to come close to what actually happens in the real world. Supported Platforms In Unity, Procedural Materials are fully supported for standalone and webplayer build targets only (Windows and Mac OS X). Note that the set call copies the mpb, so you can reuse the same mpb for all colors. If you are using vray sun/sky, make sure you are using the correct camera exposure or you turn your sun intensity down. Blender comes with an optional Nodes material editor. When rendering color on screen, render depth as well; Opaque GameObjects in Unity will generally write to depth automatically. Colors shown in the V-Ray Frame Buffer are for visual representation only, and are not saved as part of the render element file itself. Common color names used by Unity's builtin shaders: "_Color" is the main. Resolution. This means that there is no diffuse reflection at all. Blue, only the one cube will change colour - it has a unique copy of the material now, which is separate from the red material used by all the others. To generate your own harmonious palettes, use either the palette generation tool or Material Theme Editor. Women's Trainers-Skechers UNITY TRANSCEND Ladies Womens Zip Up Sports Gym Trainers - Fitness spwuxh6979-first time reply - www. As a result, built-in Lit and custom Lit shaders do not work with the LWRP. Defines the name of a bitmap file that will be mapped on the surface as a bump map when you render the scene. Substance materials are not persistent when exported/imported using a Unity package. I've been able to not only work with voxels, but also in the 3D printing world (I'm developing a line of toys), but mainly for games. In that case Material. Unity needs the flag Emission GI set to Baked always, to include the Emissive materials into lightmaps, and a custom shader may not have this flag. Go to Render>Render Current Frame to render your image. Magica is an extremely powerful. For tinted glass it is best to control the tint color via the Transmittance color since it actually filters the refraction according to the distance traveled by the refracted ray. This proprietary lossless image file format stores all the data rendered by the render engine, including color, alpha, depth, normal channels. (none) - Graphics: Fixed OpenGL color space support on Windows (WGL_EXT_colorspace detection). Color, light and materials. color might not be the color you actually want to change and you have to use the material. color in C# will make Unity create a new material in memory for this particular renderer/GameObject. SetColor(propertyName, color) method. Compared to the vanilla unity forward rendering, which performs and. Free Shed Building Plans With Material List How To Install A Window In A Shed Diy Large Sheds 12x24 Free Pole Barn Plans For Small Pole Barn Free Pole Barn Plans For Small Pole Barn Third, positive that the wood working plan you use does not need special equipment or tools that require to do not associated with or cannot operate. Shader with occlusion support. high-definition / Runtime / Material / Material. Render Full Shadows: Internally v-lights uses a copy of the Unity depth shader to to render shadows. I've got a particle system with Render Mode set to Mesh. - Graphics: Fixed rendering bug when grab pass is used with forward rendering and graphics jobs are enabled. This is to revert the renderer Materials to the original Materials, but it isn't working. Only nodes which represent variables ( Color, Float, Int, Vector, Matrix ) have a Parameter Type dropdown and can be set to Property. The default material of unity does not work on octane rendering. Free Source Code - HoloValentine App: ht. material property generates a copy just for that renderer. 6 Package downloads. The 2016 version of Revit that was just announced has a number of new features, several of which have already found their way into Revit 2015 for subscription customers via the 2015 R2 update. We have included a simple shader that supports the occlusion. Screen Resolution: Setting Screen. You can see the shader attached to the material in the Inspector Window. The Lab Renderer: The scripts and shaders that drove rendering in The Lab for HTC Vive. The co-routine updates the score continually once every second. Everything can change dynamically (light color and intensity, material color, material emission, etc) an the lighting gets updated in the scene accordingly in real time. Unity does not support nested prefabs, and existing third-party solutions can be dangerous when working in a team because the relationship between nested prefabs is not obvious. I am trying to change the color tint of one sprite in this way: sprite. Use this option if your shadows do not work. Color BuildGreen = new Color(0,255,0); I also tried. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. Transparent MRTK Standard shader. red; But it is not working and the sprite remains in his original material color (white). 0f2\DefaultResourcesExtra\VR\Shaders). Working with the HoloLens Sample in Unity. color=Color. Unity offers several upgrade options in this menu. I set up a script on the parent object which contains a public renderer variable. Realistic 3d model of Left Triangular Panels Board of Helicopter Mi-8MT / Mi-17MTGame ready - perfectly fits for Unity and UnrealLow polyReal world scaleUnits used: cm- The model is animated. Each light is configured to bounce off of objects and affect others. material is. However, the shader attached to the material can be changed from the Inspector window and also at runtime. high-definition / Runtime / Material / Material. ScriptableRenderPipeline / com. You set these in the Output rollout of the Render To Texture dialog. color in C# will make Unity create a new material in memory for this particular renderer/GameObject. And so if I had wanted to change the texture, I thought I would just need to change the material at the mesh renderer component. Each of the 100 cubes will have it's own material and thus they cannot be merged together into one draw call, but instead will become 100 draw call requests from the CPU to the GPU. I will work toward a future where every child has the opportunity to become who God has called them to be, and a future where no one is ever rejected because of their sexual orientation, immigration status, the color of their skin, the job they hold, or the neighborhood where they live. If you choose a different speed, it will use the new speed. This is exacerbated by the fact that Revit opens at the Graphics tab by default and that "Use Render Appearance" is not checked by default. SetColor("_Color",BuildGreen); To Color an Instantiated Object Green. It is simply a technique based on the concept of ray which can be mathematically (and in a computer program) defined as a point (the origin of the ray in space) and a direction. I choose a similar material and try to edit it, but I can only change the color in the model and not when I it renders. Animation: Animate directly within Unity with Timeline, animation tools like the 2D animation package, animation rigging, particles, and tight integration with Maya, 3ds Max and other third-party tools. Unity 5 was released in March 2015 and brought many new features, but perhaps the most important feature is physically based rendering. Support deferred fog. The textures are then "baked" into the object: That is, they become part of the object via mapping, and can be used to display the textured object rapidly on Direct3D devices such as graphics display cards or game engines. Everyday low prices, save up to 50%. This time we'll add support for another way to. Unity needs the flag Emission GI set to Baked always, to include the Emissive materials into lightmaps, and a custom shader may not have this flag. In a recent blog post, we introduced the concept of Scriptable Render Pipelines. 1: the Lightweight Pipeline and High Definition Render Pipeline. A texture or a solid color to make the material glow. 2, with Mac OS X 10. Using the Target Map Slot assignments, you can specify in detail which maps will be rendered to which slots of the existing material. I'm working on a unity game where I want to change the color of a material from within a script. Cause If you use scripting to change a Material that would cause it to use a different variant of the Standard Shader. Talking of Unity?s simulation environment that allows OEMs to drive millions of miles virtually, how do you think it is a key step not just in cost-saving but also in the better development of the. Now I can't change the start color nor the color over lifetime etc. By their nature they are suitable for only very simple things. Solution AEC object materials will only be rendered if the current view's Visual Style uses a Gooch or Real Face Style. The appearance of the mesh is controlled through the renderer's Materials. When you save a model in the Unity version of the Modeler you should have an. Revit 2016's New Physical-Realistic Rendering Engine AECbytes Tips and Tricks Issue #72 (April 13, 2015). The image below shows the text with default font material (left) and the. 2 days ago · In this work, we have shown that a single neural architecture can learn to perceive, interpret, and represent synthetic scenes without any human labeling of the contents of these scenes. TL;DR: We are introducing a new technique to optimize VR rendering by reprojecting rendered pixels from one eye to the other eye, and then filling in the gaps with an additional rendering pass. In a recent blog post, we introduced the concept of Scriptable Render Pipelines. SetColor("_TintColor", redColor); I started playing in Unity again after. But it shouldnt be complely green (not like a neonflash green, where you cant see the object anymore) So I created my own Color. Optimize the Physical Renderer for speed with Reflectance. 4) Light Bounces. Common color names used by Unity's builtin shaders: "_Color" is the main. You can inspect the newly created material at Materials > UI > Mari_DIFF The script has no problem setting the material color, but it just can't set the main texture.